![]() ![]() When Team17 realized this, they released Project-X SE on Amiga CD32, a special edition with the difficulty toned down. Many players never completed the second one (which had a very difficult ending), and most of the rest never went past level three. ![]() Various power-ups, numerous in the first level but increasingly rare afterwards, permit an exponential increase of the spacecraft's seven different weapons (Guns, Buildup, Side Shots, Homing Missiles, Plasma, Magma, and Laserbeam). Players control a spacecraft of their choice, battling hundreds of alien ships. It is the player's mission to undergo Project X and eliminate the droid forces. The droids eventually become sentient and, by way of revenge, start an attack against mankind, using a station to continually create more war machines. Taking place many years in the future in colonized space, military scientists have disposed of countless, defective military droids on an un-colonized terrestrial planet called Ryxx. The game resembles Konami's side-scrolling shooter games such as Gradius, Salamander and Parodius. It was developed and published by Team17. Project-X is a horizontally scrolling shooter for the Amiga released in 1992. Amiga, MS-DOS, Amiga CD32 (special edition) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |